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HUMAN COMPUTER INTERACTION

by | Nov 30, 2023 | questions

HUMAN COMPUTER INTERACTION
_________________________________________________________________________
 INSTRUCTIONS TO STUDENTS
 assignment should be between 2500 to 3000 words excluding references. The number of words should be shown at the end of your assignment. Do not copy the assignment question and instructions to your answer.
        You should not copy another person’s assignment. You should also not plagiarise another person’s work as your own.
–          10 reference at least
–          Include any picture or diagram that are related to the task as a reference
–          Elaborate as many as you can on one point given to get a full picture on what you trying to explain on the task
–          Try to follow rubric given below for more understanding on what need to be done to get higher marks
–          Must have introduction


 


SOALAN TUGASAN /ASSIGNMENT QUESTION
 


PURPOSE
The purpose of this assignment is to strengthen learner’s understanding about the aspect of usability in application development. This will help learners in producing a good interface design for the applications.
REQUIREMENT / ASSIGNMENT QUESTION
For this assignment, you are required to select and analyse an interesting application system.  Examples of the application can be a PC application, a web-based application, or an interactive device.  Non-computer applications such as controls for an appliance, an ATM machine, a telephone, and a headphone can be chosen as well.
Then, prepare a report to cover the following items:
a)      Introduction to the application that you have selected and the interface design for the application.
b)      Indicate who the users are, and what kind of experience and knowledge they would have.
c)       Describe the tasks that users will perform.  List the steps required to complete the tasks.
d)     Analyze and discuss whether the user interface of the application succeeds or fails to meet usability factors based on the following six factors:
·         Effectiveness
·         Efficiency
·         Secure-ability
·         Utility
·         Learnability
·         Memorability
 (40 marks)

 

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